They Come at Night
This is a system-agnostic horror module for low to mid level characters
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RPG PDF Spotlights is our daily look at a recent release for a new tabletop roleplaying game, supplement or scenario, or solo journaling game, that has caught my eye.
OSR Horror Adventure by Stadtjaeger
Something went quiet in Frostholm.
The mining outpost stopped sending word weeks ago. Company says it's the weather. Locals won't go check. A mother's paying good money to anyone willing to find her son — a scholar who went up chasing some old civilization and never came back.
This is a system-agnostic horror module for low to mid level characters. Drop it into whatever campaign you're running, minimal conversion needed. If you've run The Thing-style horror before, you know the shape of this: something bad happened, your players are walking into the aftermath, and it isn't something they can kill. The enemies here aren't encounters to win. They're a swarm that only comes out at night, constructs that don't stop coming no matter how many you drop, a caretaker creature your weapons basically can't touch, and something at the end that isn't even interested in fighting you. The point is getting out, and keeping what is in there from following.
What you get:
Full 3-part adventure, all the GM background information
Boxed read-aloud text for the big moments
Maps and illustrations — these are screenshots from the 3D Tabletop Simulator maps I built, run through a graphic pen filter for the ink look
All the maps are free on the Steam Workshop, link provided, if you want to use them
No stat blocks to convert, no system-specific math. Just point your group at the mine and see how long it takes them to realize retreating was always the answer.
They Come at Nightis available through DriveThruRPG in PDF.
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A Solo RPG where you are an 11th century Norse voyager.
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