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Don't Speak! - A Horror One-Shot for Pirate Borg

A horror one-shot rescue mission for PIRATE BORG, where the noise and silence of both your characters and the players themselves can determine whether you make it out alive.

Image: angus gen conAngus AbransonFriday, 23 October 2026
Close-up of a face in profile, blood dripping from mouth and nose, one visible green eye. White text above reads: "DON'T SPEAK!" Dark, eerie background.

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RPG PDF Spotlights is our daily look at a recent release for a new tabletop roleplaying game, supplement or scenario, or solo journaling game, that has caught my eye.RPG PDF Spotlights is our daily look at a recent release for a new tabletop roleplaying game, supplement or scenario, or solo journaling game, that has caught my eye.


Don’t Speak!

Pirate Borg Scenario by Golem Productions

A horror one-shot rescue mission for PIRATE BORG, where the noise and silence of both your characters and the players themselves can determine whether you make it out alive.

Out there in the woods lies San Telmo, the abandoned estate of the cursed Pelcarez family.Someone is still trapped inside. Mateo Villalba, former housekeeper to the family, knows secrets worth killing for. Your job is simple: go ashore under cover of darkness, find him, and get out before daybreak.

And, whatever you do, be quiet about it.

DON’T SPEAK! is a full-color horror one-shot by Golem Productions, designed for PIRATE BORG and built around an experimental noise mechanic: the Echo Track measures not only the sounds made by the player characters, but optionally those made by the players at the table. Every creaking floorboard, clattering die, raised voice, or badly timed phone can draw the attention of something hunting in the dark.

It features:

  • A complete rescue mission designed for one thrilling session.

  • The Echo Track, an escalating noise mechanic that changes the Hunter’s behavior.

  • A fourth-wall-breaking optional rule that turns real-world table noise into part of the game.

  • The Hunter, a terrifying, noise-sensitive ambush predator that stalks the crew through the darkness.

  • San Telmo de Pelcarez, a compact horror sandbox with plenty of opportunities to make far too much noise.

  • GM tools for running the hunt, including atmospheric descriptions, hunting tactics, advice for concealing the creature’s true nature, and ideas for an explosive finale.

Writing & Game Design: Alexander Jatscha-Zelt
Original Art & Layout: Sabrina Jatscha

Don’t Speak! is available in PDF trhough DriveThruRPG


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Image: angus gen con
Angus Abranson
RPG PDF Spotlight

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