Bundle of Holding Offers More GURPS Than You Can Shake A Stick At...
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Bundle of Holding are currently not offering one, not offering two, not even offering three… but offering FOUR bundles of GURPS tabletop roleplaying bundles courtesy of Steve Jackson Games... and that's just the start of the GURPS 4E Week promotion!
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Bundle of Holding are currently not offering one, not offering two, not even offering three… but offering FOUR bundles of GURPS tabletop rolelpaying bundles courtesy of Steve Jackson Games... and that's just the start of the GURPS 4E Week promotion!
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The core rules, in the GURPS 4E Basic Set obviously play a role in the first GURPS 4E Essentials bundle. The rules come in two volumes - GURPS Basic Set - Characters and GURPS Basic Set - Campaigns and are joined in the basic tier of the Essentials bundle by some other GM and player aids : GURPS Template Toolkit 1 : Characters, How To be A GURPS GM, GURPS 4E GM’s Screen, and GURPS Adaptations that supplied you rules and guidelines on how to convert your favourite worlds into the GURPS system and gives you six examples including Odyssey and Dracula.
As with all Bundle of Holdings there is also a higher tier, that is unlocked by paying a little more, that gives you additional content. For GURPS 4E Essentials those extras come in the form of five additional books. Four Tech books (GURPS High-Tech, GURPS Ultra-Tech, GURPS Bio-Tech, and GURPS Low-Tech) as well as GURPS Mass Combat.
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If you enjoy a touch of magic in your games then the GURPS 4E Fantasy bundle is the one you want to have a look at. The basic level gives you the two standards you’ll need to take your GURPS game in to worlds of dragons and elves (or however you like your fantasy) with GURPS Fantasy 4E and GURPS Magic 4E. In addition to these you’ll also receive GURPS Banestorm, which supplies you the ready made fantasy campaign world of Yrth with a complete world background, religions, cultures, politics, races, maps, and the like, and GURPS Alpahbet Arcane which gives you 26 unusual items for your fantasy campaign.
The higher tier in the GURPS 4E Fantasy bundle primarily looks at more specialised forms of how magic workds, or can be used in your campaigns. The main book in this part of the deal is GURPS Thaumatology which presents a host of variant magical styles and systems that will also help you tailor how you would like magic to be portrayed in your game. In addition are six Thaumatology sourcebooks - Thaumatology: Magical Styles, Sorcery, Ritual Path Magic, Age of Gold (a 1930s pulp setting), Alchemical Baroque, and Urban Magics.
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The GURPS Combat Action Bundle is for those of us who like getting into the thick of the action and our hands dirty. GURPS 4E Martial Arts, Tactical Shooting, and the cinematic Gun Fu supplements are the core of the basic tier, along with three smaller GURPS High-Tech Gun Books (Adventure Guns, and Pulp Guns Volumes 1 and 2). Extra pennies will also give ten additional smaller supplements. The five GURPS Action Supplements (Heroes, Exploits, Furious Fists, Specialists, Dictionary of Danger) that add new character templates, skills, fighting styles, and more to your arsenal, Gladiators, Fairbairn Close Combat Systems, Technical Grappling, and Yrth Fighting Styles and also the Transhuman Space: Martial Arts 2100 supplement.
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So, you have a universal gaming system and you want to use it to it’s fullest? Well, that’s great and Bundle of Holding and Steve Jackson Games are only too happy to obliege with the GURPS 4E Infinite Worlds bundle that will provide dozens of new worlds to explore, rules for time travel, and more. Kicking off with the GURPS 4E Infinite Worlds book which also introduces you to The Infinity Patrol if you want to play within an organisation trying to keep the timelines, and alternate Earths, out of the hands of world-jumping criminals or expansionists groups such as the Centrum or the knowdledge of dimensional travel out of the hands of planets such as Reich-5.
The base bundle also gives you several settings (Constantinople, 527-1204 AD, Renaissance Florence, Renaissance Venice, and The Silk Road) and iGURPS 4E City Stats that helps Gamemasters keep track with the cities they create or use.
The higher tier gives you more world settings (Britannica-6, Collegio Januari, Lost Worlds, and Underground Adventures) more locations (Hellsgate, metro of Madness, St. George’s Cathedral, Tower of Octavius, and Worminghall) as well as Lands Out of Time that is great for human/dino adventuring.
The above deals are part of Bundle of Holdings GURPS 4E Week, with additional bundles due to be unveiled as the week continues, so keep your eyes out for other deals mostly likelty covering genres such as sci-fi and horror amongst others. The bundles are all running for 3 weeks so you’ll have plenty of time to add them to your collection.
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