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Have you written a new tabletop game? Do you need to know whether or not it works? Then Let Chris Backe teach you how to playtest!
Defined as the ‘iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games’, playtesting is a pivotal—not to mention painstaking—process which every games designer must navigate, but which so few really understand. But that’s about to change thanks to Playtesting Best Practices: Real World and Online.
Written by Chris Backe and published by Routledge, this new and exhaustive book is the complete and definitive guide to playtesting tabletop games. Whether you’re writing a RPG, boardgame or war / skirmish game, it contains everything you need know to ensure your new game reaches its full potential.
See the Routledge website for more details.
Image courtesy of Routledge

A book cover titled "Playtesting Best Practices: Real World and Online" by Chris Backe features a vibrant blue background with the title prominently displayed at the top. Below the title, there is an image of miniature tabletop game figures, including soldiers and dice, arranged on a colorful game board. The bottom of the cover includes the CRC Press logo, indicating the publisher.