Hunter: The Reckoning – Deathwish targets summer 2027
Teyon’s upcoming video game adapts the World of Darkness tabletop RPG as a story-led hunt through a monster-haunted New York. Its latest developer diary looks at how the studio is translating the role-playing game’s ideas for a single-player adventure.
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Hunter: The Reckoning – Deathwish is in development at Teyon, with Nacon as publisher. The game is planned for release in summer 2027 on PlayStation 5, Xbox Series X|S and PC via Steam, although no specific release day has been announced as of yet.
Hunter: The Reckoning is a tabletop role-playing game set in the World of Darkness, orignaly published and developed by White Wolf. Players create a Hunter: an ordinary human who has discovered that supernatural creatures are hiding among the population, and who has chosen, or been forced to, fight back. Teyon’s game is a first-person, single-player action RPG, rather than a new tabletop edition.
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A personal history leads into the hunt
The story begins years after a traumatic event in the player character’s childhood. They have moved to New York to start again, but their attempt at a normal life ends when a childhood friend reappears and forces them to confront what they once tried to forget.
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That revelation draws the character into a hidden world of vampires, werewolves and other threats. They join a Cell—a group of Hunters who share information and support one another—and use an old bar as a base. Their opponents are often far more powerful, so preparation and gathering information is an important part of the game as much as fighting.
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Players can investigate, search for clues and choose how to approach missions, using stealth, dialogue, planning or force. The game’s choices are intended to affect the story and relationships with companions; reckless actions can also attract the attention of the police or other organisations. Teyon has described the experience as semi-open, with a main story, side quests and different ways to deal with problems.
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Latest development news
The latest public update is a developer diary published by Teyon on 13th October 2026, as part of World of Darkness’ Month of Darkness. Narrative designer Mateusz Działowski discusses adapting the tabletop game’s systems and setting for a video game, including the studio’s approach to storytelling, character creation and the factions of the World of Darkness. The diary frames the design goal as an RPG with action, placing role-playing and narrative decisions at the centre of the experience. Niche Gamer covered the diary on 17 October.
Earlier in October, Teyon also shared new screenshots and a written scene from the game. The preview follows the Hunter through Queens, an abandoned mansion and a meat company, showing the kind of suspicious encounters and investigations the team says will shape a hunt.
For now, Deathwish remains a work in progress, with summer 2027 as its announced release window. The latest updates have focused on its narrative and tabletop-RPG roots; Teyon has yet to announce a more precise launch date.
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