What if one of the biggest problems in modern RPG design is that players get too much for free?
What does fun actually mean in an RPG, and should designers even be trying to maximize it?
Why Grinding Doesn’t Enhance the Fun and How To Fix It
What if one of the biggest problems in modern RPG design is that players get too much for free?
What does fun actually mean in an RPG, and should designers even be trying to maximize it?
Why Grinding Doesn’t Enhance the Fun and How To Fix It