Critical Hits: A Designer's Perspective

Tabletop Gaming, Wargaming and RPG news tagged with Critical Hits: A Designer's Perspective

  1. What if one of the biggest problems in modern RPG design is that players get too much for free?

    by Darrin Drader |0 comments
  2. What does fun actually mean in an RPG, and should designers even be trying to maximize it?

    by Darrin Drader |0 comments
  3. Why Grinding Doesn’t Enhance the Fun and How To Fix It

    by Darrin Drader |0 comments
  4. Why streamlining is just good rules design

    by Darrin Drader |0 comments
  5. Why Retrowave Might Be the Next Great Genre for Tabletop RPGs

    by Darrin Drader |0 comments
  6. Should we be excited or afraid?

    by Darrin Drader |0 comments
  7. Heroes, Not Superheroes

    by AngusA |0 comments