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The life of an adventurer in D&D isn’t all about, well, adventuring; a lot of it includes traveling between adventures! Now, thanks to Cubicle 7’s new 5e supplement, Uncharted Journeys, you can enjoy the journeys just as much as you enjoy the destinations.
Stuffed with ‘a wealth of information, rules, and encounters to make travel a key part of your 5e adventures’, Uncharted Journeys includes:
• Simple rules for journeys and exploration which allow GMs and players to determine not only their next journey, but how dangerous it is likely to be and what provisions, mounts and stops will be required.
• Strange and unique encounters
• The key roles of Outrider, the Quartermaster, the Sentry, and Leader, which every journey require.
• Advice on which Classes are best suited to which roles
• A guide to creating unique and interesting travellers your party will meet en route
• Rules for creating any ancient ruins that your party chance upon
• Almost 2,000 encounters; these will include teeming cities, wildernesses crawling with deadly (and, no doubt, hungry) beasts, haunted vistas, and blasted wastelands ruled by despotic villains.
See the Cubicle 7 website for more details.

Image courtesy of Cubicle 7 Games