Founder & Lead Architect at GM-Copilot Studios (Caleb McCombs).
We build deterministic, zero-hallucination B2B compilation software for tabletop publishers and Virtual Tabletops (Foundry VTT & Fantasy Grounds).
Unlike generative AI wrappers that hallucinate mechanics, our Masterwork Engine uses OpenCV computer vision for spatial map and wall-vector tracing, Pydantic structural schemas, and Lean 4 formal mathematical verification to audit game math invariants before export.
We currently support 43+ tabletop systems—including Pathfinder 1e/2e, Starfinder 2e, OSRIC / AD&D 1e, Basic Fantasy RPG, Cairn, and Mörk Borg.
Explore our 52 verified, ready-to-play compendium modules:
https://gm-copilot-studios.itch.io
B2B Architecture & Ingestion Pipeline:
https://cmccombs01.github.io/GM-Copilot-Studios.github.io